【发布时间】:2026-01-04 02:55:01
【问题描述】:
我知道旅行推销员是众所周知的,但我需要一些帮助来了解为什么我的优化算法会返回意外结果。我通过随机选择城市创建了一个初始解决方案。我还创建了一个带有构造函数的类,该构造函数以距离矩阵和初始解作为参数。优化算法非常简单;它交换两个城市并检查路线距离是否已改善,如果已改善,则应更新最佳解决方案。这持续了 6 次迭代。问题在于,即使不满足覆盖它的条件,似乎最好的解决方案也会被更新和覆盖。我将添加一张显示测试运行结果的图像。
变量bestSolution 似乎被覆盖了,但bestDistance 没有。我必须有某种隧道视野,因为即使代码非常简单,我也无法弄清楚这一点。有人可以解释为什么bestSolution 被覆盖并返回意外结果吗?
下面的代码示例:
package RandomMethod
import GreedyHeuristic
import java.util.*
fun main(args: Array<String>) {
/*A B C*/
val distances = arrayOf(/*A*/ intArrayOf(0, 2, 7),
/*B*/ intArrayOf(2, 0, 9),
/*C*/ intArrayOf(7, 9, 0))
val initalSolution = findRandomRoute(distances)
println("Initial solution: $initalSolution")
println("Total distance: ${findTotalDistance(distances, initalSolution)}\n")
val optimizedSolution = GreedyHeuristic(distances, initalSolution).optimize()
println("\nOptimized solution with Greedy Heuristic: $optimizedSolution")
println("Total distance: ${findTotalDistance(distances, optimizedSolution)}")
}
fun areAllCitiesVisited(isCityVisited: Array<Boolean>): Boolean {
for (visited in isCityVisited) {
if (!visited) return false
}
return true
}
fun findTotalDistance(distances: Array<IntArray>, orderToBeVisited: MutableList<Int>): Int {
var totalDistance = 0
for (i in 0..orderToBeVisited.size - 2) {
val fromCityIndex = orderToBeVisited.get(i)
val toCityIndex = orderToBeVisited.get(i + 1)
totalDistance += distances[fromCityIndex].get(toCityIndex)
}
return totalDistance
}
fun findRandomRoute(distances: Array<IntArray>): MutableList<Int> {
val visitedCities: Array<Boolean> = Array(distances.size, {i -> false})
// Find starting city index. 0 = A, 1 = B, 2 = C .... N = X
var currentCity = Random().nextInt(distances.size)
val orderToBeVisited: MutableList<Int> = mutableListOf(currentCity)
visitedCities[currentCity] = true
while (!areAllCitiesVisited(visitedCities)) {
currentCity = Random().nextInt(distances.size)
if (!visitedCities[currentCity]) {
orderToBeVisited.add(currentCity)
visitedCities[currentCity] = true
}
}
return orderToBeVisited
}
以及优化类:
import java.util.*
class GreedyHeuristic(distances: Array<IntArray>, initialSoltion: MutableList<Int>) {
val mInitialSolution: MutableList<Int> = initialSoltion
val mDistances: Array<IntArray> = distances
fun optimize(): MutableList<Int> {
var bestSolution = mInitialSolution
var newSolution = mInitialSolution
var bestDistance = findTotalDistance(mDistances, bestSolution)
var i = 0
while (i <= 5) {
println("best distance at start of loop: $bestDistance")
var cityIndex1 = Integer.MAX_VALUE
var cityIndex2 = Integer.MAX_VALUE
while (cityIndex1 == cityIndex2) {
cityIndex1 = Random().nextInt(mInitialSolution.size)
cityIndex2 = Random().nextInt(mInitialSolution.size)
}
val temp = newSolution.get(cityIndex1)
newSolution.set(cityIndex1, newSolution.get(cityIndex2))
newSolution.set(cityIndex2, temp)
val newDistance: Int = findTotalDistance(mDistances, newSolution)
println("new distance: $newDistance\n")
if (newDistance < bestDistance) {
println("New values gived to solution and distance")
bestSolution = newSolution
bestDistance = newDistance
}
i++
}
println("The distance of the best solution ${findTotalDistance(mDistances, bestSolution)}")
return bestSolution
}
fun findTotalDistance(distances: Array<IntArray>, orderToBeVisited: MutableList<Int>): Int {
var totalDistance = 0
for (i in 0..orderToBeVisited.size - 2) {
val fromCityIndex = orderToBeVisited.get(i)
val toCityIndex = orderToBeVisited.get(i + 1)
totalDistance += distances[fromCityIndex].get(toCityIndex)
}
return totalDistance
}
}
【问题讨论】:
-
可能是您将 MutableList 传递给某个修改它的函数,我目前正在idea中设置项目
-
bestSolution = newSolution.toMutableList()这似乎修复了它,这样可以确保列表以后不会被修改 -
您的建议帮了大忙,但还是得到了一些意想不到的结果。还更改了
var bestSolution = mInitialSolution.toMutableList和var newSolution = mInitialSolution.toMutableList,现在每次都运行良好。非常感谢您的帮助!