morec

抽象编程怎么说呢,以观察者模式为例:

观察者模式有两个对象,一个是观察者,一个是可观察者(字面翻译很别扭observable),消息发布者(提供者)。

第一层如下,三个对象A、B、C分别有一个接收消息的方法,还有一个存储数据的字段,X就是发布消息的对象,它通过setdata方法设置自己的字段data,然后通知abc,abc如愿以偿地拿到了通知,完美!

internal class A
    {
        public int Data;
        public void Update(int data)
        {
            this.Data = data;
        }
    }

 internal class B
    {
        public int Count;
        public void Notify(int data)
        {
            this.Count = data;
        }
    }

 internal class C
    {
        public int N;
        public void Set(int data)
        {
            this.N = data;
        }
    }

 internal class X
    {
        private int data;
        public A instanceA;
        public B instanceB;
        public C instanceC;
        public void SetData(int data)
        {
            this.data = data;
            instanceA.Update(data);
            instanceB.Notify(data);
            instanceC.Set(data);
        }
    }

using ObserverOne;

A a = new A();
B b = new B();
C c = new C();

Console.WriteLine("订阅前.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Count = {b.Count}");
Console.WriteLine($"c.N = {c.N}");

X x =new X();
x.instanceA = a;
x.instanceB = b;
x.instanceC = c;
x.SetData(10); 
Console.WriteLine("X发布data=10, 订阅后.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Count = {b.Count}");
Console.WriteLine($"c.N = {c.N}");

再想一想,这好像不够灵活,订阅者是死的,那改进一下:

internal interface IUpdatebleObject
    {
        int Data { get; }
        void Update(int newData);
    }

  internal class A : IUpdatebleObject
    {
        public int Data => data;
        private int data;

        public void Update(int newData)
        {
            this.data = newData;
        }
    }

 internal class B : IUpdatebleObject
    {
        public int Data => data;
        private int data;
        public void Update(int newData)
        {
           this.data = newData;
        }
    }

 internal class C : IUpdatebleObject
    {
        public int Data => data;
        private int data;
        public void Update(int newData)
        {
            this.data = newData;
        }
    }

 internal class X
    {
        private IUpdatebleObject[] updates=new IUpdatebleObject[3];

        public IUpdatebleObject this[int index]
        {
            set { updates[index] = value; }
        }
        private int data;
        public void Update(int newData)
        {
            this.data = newData;
            foreach (var update in updates)
            {
                update.Update(newData);
            }
        }
    }

using ObserverTwo;

X x = new X();

IUpdatebleObject a = new A();
IUpdatebleObject b = new B();
IUpdatebleObject c = new C();
Console.WriteLine("订阅前.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Data = {b.Data}");
Console.WriteLine($"c.Data = {c.Data}");
x[0] = a;
x[1] = b;
x[2] = c;
x.Update(10);
Console.WriteLine("X发布data=10, 订阅后.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Data = {b.Data}");
Console.WriteLine($"c.Data = {c.Data}");

 

虽然写到这个例子已经很了不起了,但是对于有想法的来说还是可以继续改进,要不然怎么常挂嘴边说面对抽象编程呢,那就继续改进了:

/// <summary>
    /// 观察者
    /// </summary>
    /// <typeparam name="T"></typeparam>
    internal interface IObserver<T>
    {
        void Update(SubjectBase<T> subject);
    }
/// <summary>
    /// 可观察者(发出通知的对象)
    /// </summary>
    /// <typeparam name="T"></typeparam>
    internal abstract class SubjectBase<T>
    {
        protected IList<IObserver<T>> observers = new List<IObserver<T>>();
        protected T state;
        public virtual T State => state;

        public static SubjectBase<T> operator +(SubjectBase<T> subject,IObserver<T> observer)
        {
            subject.observers.Add(observer);
            return subject;
        }
        public static SubjectBase<T> operator -(SubjectBase<T> subject,IObserver<T> observer)
        {
            subject.observers.Remove(observer);
            return subject;
        }

        public virtual void Notify()
        {
            foreach (var observer in observers)
            {
                observer.Update(this);
            }
        }

        public virtual void Update(T state)
        {
            this.state = state;
            Notify();
        }
    }
 internal class Observer<T> : IObserver<T>
    {
        public T State;

        public void Update(SubjectBase<T> subject)
        {
            this.State = subject.State;
        }
    }
 internal class Subject<T>:SubjectBase<T>
    {
    }

到这里基本上可以说是把骨架搭起来了,这些可以称之为底层的代码。实现代码如下:

internal class TestObserver
    {
        public void TestMulticst()
        {
            SubjectBase<int> subject = new Subject<int>();
            Observer<int> observer1 = new Observer<int>();
            observer1.State = 10;
            Observer<int> observer2 = new Observer<int>();
            observer2.State = 20;
            subject += observer1;
            subject += observer2;
            subject.Update(1);
            Console.WriteLine($"observer1.State={observer1.State}  observer2.State={observer2.State}");
            subject -= observer1;
            subject.Update(100);
            Console.WriteLine($"update state = 100, observer1.State={observer1.State}  observer2.State={observer2.State}");
        }

     
        public void TestMultiSubject()
        {
            SubjectBase<string> subject1 = new Subject<string>();
            SubjectBase<string> subject2 = new Subject<string>();
            Observer<string> observer1 = new Observer<string>();
            observer1.State = "运动";
            Console.WriteLine($"observer1.State={observer1.State}");
            subject1 += observer1;
            subject2 += observer1;
            subject1.Update("看电影");
            Console.WriteLine($"observer1.State={observer1.State}");
            subject2.Update("喝茶");
            Console.WriteLine($"observer1.State={observer1.State}");

            subject1 -= observer1;
            subject2 -= observer1;
            observer1.State = "休息";
            subject1 -= observer1;
            subject2 -= observer1;
            Console.WriteLine($"observer1.State={observer1.State}");
        }
    }
using ObserverThree;

//new TestObserver().TestMulticst();

new TestObserver().TestMultiSubject();

到这里基本上就完成了任务,也就可以结束了。但是,学习需要深度也需要宽度,所以观察者模式在C#可以通过事件来实现一样的效果。下面就看下上面写这么多的代码用事件怎么写呢,这里的实例稍作变化,实现改变名字通知观察者,这里观察者就是控制台了,打印通知:

  internal class UserEventArgs:EventArgs
    {
        private string name;
        public string Name => name;

        public UserEventArgs(string name)
        {
            this.name = name;
        }

    }
 internal class User
    {
        public event EventHandler<UserEventArgs> NameChanged;
        private string name;
        public string Name
        {
            get { return name; }
            set
            {
                name = value;
                NameChanged?.Invoke(this, new UserEventArgs(value));
            }
        }
    }
using ObserverFour;

User user = new User();
user.NameChanged += OnNameChanged;
user.Name = "joe";

void OnNameChanged(object sender, UserEventArgs args)
{
    Console.WriteLine($"{args.Name} Changed ");
}

再放一个麻烦一点的例子,字典新增的通知(监听)事件:

 internal class DictionaryEventArgs<TKey,TValue> : EventArgs
    {
        private TKey key;
        private TValue value;
        public DictionaryEventArgs(TKey key,TValue value)
        {
            this.key = key;
            this.value = value;
        }

        public TKey Key => key;
        public TValue Value => value;
    }
 internal interface IObserverableDictionary<TKey,TValue>:IDictionary<TKey, TValue>
    {
        EventHandler<DictionaryEventArgs<TKey,TValue>> NewItemAdded { get; set; }
    }
 internal class ObserverableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IObserverableDictionary<TKey, TValue>
    {
        protected EventHandler<DictionaryEventArgs<TKey, TValue>> newItemAdded;
        public EventHandler<DictionaryEventArgs<TKey, TValue>> NewItemAdded { get => newItemAdded;set=> newItemAdded = value;}
        public new void Add(TKey key,TValue value)
        {
            base.Add(key, value);
            if(NewItemAdded != null)
                NewItemAdded(this, new DictionaryEventArgs<TKey, TValue>(key, value));  
        }
    }
using ObserverFive;

string key = "hello";
string value = "world";

IObserverableDictionary<string,string> dictionary = new ObserverableDictionary<string,string>();
dictionary.NewItemAdded += Validate;
dictionary.Add(key, value);

    void Validate(object sender, DictionaryEventArgs<string,string> args)
{
    Console.WriteLine($"{args.Key} {args.Value}");
}

 

事件说完了!再回头看看观察者设计模式。

微软已经很重视观察者模式这个设计,把IObserver、IObservable集成到runtime里面去了,也就是基类库里面。aspnetcore框架也有用到这个,比如日志模块。所以感觉有必要了解一下,放个小例子作为结束:

  internal class Message
    {
        public string Notify { get; set; }
    }
internal class Teacher : IObservable<Message>
    {
        private readonly List<IObserver<Message>> _observers;
        public Teacher()
        {
            _observers = new List<IObserver<Message>>();
        }
        public IDisposable Subscribe(IObserver<Message> observer)
        {
            _observers.Add(observer);
            return new Unsubscribe(observer, _observers);
        }

        public void SendMessage(string message)
        {
            foreach (var observer in _observers)
            {
                observer.OnNext(new Message() { Notify = "message" });
            }
        }
        public void OnCompleted()
        {
            foreach (var observer in _observers)
            {
                observer.OnCompleted();
            }
            _observers.Clear();
        }
    }

    internal class Unsubscribe:IDisposable
    {
        private readonly IObserver<Message> _observer;
        private readonly List<IObserver<Message>> _observers;
        public Unsubscribe(IObserver<Message> observer, List<IObserver<Message>> observers)
        {
            this._observers = observers;
            this._observer = observer;
        }

        public void Dispose()
        {
            if(_observers.Contains(_observer))
                _observers.Remove(_observer);
        }
    }
 internal abstract class Student : IObserver<Message>
    {
        private
            string name;
        public Student(string name)
        {
            this.name = name;
        }
        private IDisposable _unsubscribe;
        public virtual void OnCompleted()
        {
            Console.WriteLine("放学了...");
        }

        public virtual void OnError(Exception error)
        {
            Console.WriteLine("生病了...");
        }

        public virtual void OnNext(Message value)
        {
            Console.WriteLine($"大家好: 我是 {name} -_- ");
            Console.WriteLine($"老师说:{value.Notify}");
        }

        public virtual void Subscribe(IObservable<Message> obserable)
        {
            if (obserable != null)
                _unsubscribe = obserable.Subscribe(this);
        }
    }
 internal class StudentZhang : Student
    {
        public StudentZhang(string name) : base(name)
        {
        }
    }

    internal class StudentLi : Student
    {
        public StudentLi(string name) : base(name)
        {
        }
    }
using ObserverSeven;

Teacher teacher = new Teacher();
teacher.Subscribe(new StudentLi("李逵"));
teacher.Subscribe(new StudentZhang("张麻子"));
teacher.SendMessage("明天放假");
teacher.OnCompleted();

//这里学生是多个,也定义可以多个老师,实现多对多关系

 

示例代码:

exercise/发布订阅And出版预定_EventBus_Observer/Observer/Observer at master · liuzhixin405/exercise (github.com)

相关文章: