unity cloud_共同创建:Unity和Google Cloud

unity cloud

At Unite Berlin, we announced an alliance with Google Cloud to make it easier for you to create connected games. Since then, we’ve been hard at work!  Now, together with Google Cloud, we want to give you an update on what we’ve been collaborating on in this blog post.

在Unite Berlin,我们宣布了与Google Cloud的联盟,以使您更轻松地创建联网游戏。 从那时起,我们一直在努力工作! 现在,我们希望与Google Cloud一起,为您提供本博文中我们一直在合作的最新信息。

共同创造 (Creating together)

We knew from the start that in order to achieve everything we wanted to, we’d have to have a great working relationship.  In the last month since we announced our alliance, we’ve actually done quite a bit of collaboration. We spent some quality time with our Google friends by inviting them to Unity’s annual Hackweek as one of our special guests.  Check out the short video below, in which Mark Mandel, Google Developer Advocate, describes his Hackweek experience and the project we worked on.

我们从一开始就知道,要实现我们想要的一切,我们必须建立良好的工作关系。 自宣布联盟以来的最后一个月,我们实际上已经进行了很多合作。 我们与Google朋友一起度过了一段美好的时光 ,邀请他们作为特别嘉宾之一参加Unity的年度Hackweek 。 请观看下面的简短视频,其中Google Developer Advocate的Mark Mandel介绍了他在Hackweek上的经验以及我们从事的项目。

演示地址

It just so happens that Mark also runs Google’s official Google Cloud Platform Podcast, and we found an opportunity for him to do an episode with Brett Bibby, Unity’s VP of Engineering.  You can listen to the podcast to learn how Unity and Google Cloud plan to create together from an R&D perspective.

碰巧的是,马克还经营着Google的官方Google Cloud Platform Podcast ,我们发现他有机会与Unity工程副总裁Brett Bibby合作。 您可以收听播客,以从研发的角度了解Unity和Google Cloud如何计划一起创建。

Most recently, we spent some time with our friends at their annual cloud event, Google Next.  Suhail Dutta, VP of Cloud Services, introduced Unity to the Google Cloud audience during the developer keynote on Day 3.

最近,我们在朋友们的年度云活动Google Next上花了一些时间。 云服务副总裁Suhail Dutta在第3天的开发者主题演讲中向Google Cloud受众介绍了Unity。

演示地址

We were also on our show floor, next to Ludia Studios, creators of Jurassic World Alive, which is made with Unity and Google Cloud Platform.

我们还在展示厅里,毗邻Judiasic World Alive(由Unity和Google Cloud Platform制作)的创建者Ludia Studios。

Altogether, you can say we’ve hung out quite a bit with our Google friends in the last few weeks, and yes, we did do some actual product work throughout all of this.

总体而言,您可以说过去几周我们与Google朋友进行了很多交流,是的,我们在所有这些过程中确实做了一些实际的产品工作。

今年夏天即将来临–公开赛 (Coming this summer – Open Match)

While we have plenty of items on our roadmap, let’s focus on what’s actually shipping soon.  At Unite Berlin, we announced that we were collaborating with Google Cloud on an open source matchmaking project. That project now has an official name:  Open Match.

尽管我们的路线图上有很多项目,但让我们关注一下即将实际发货的产品。 在Unite Berlin,我们宣布我们正在与Google Cloud合作进行开源对接会项目。 该项目现在有一个正式名称: Open Match

We’ll be releasing the first version of this project later this summer.  Because this is our first release, we’re focusing on the fundamentals. Here’s what you can expect:

我们将在今年夏天晚些时候发布该项目的第一个版本。 因为这是我们的第一个版本,所以我们专注于基础知识。 这是您可以期望的:

  • Team-based matchmaking, so you can create groups of players and match them with other groups of players.

    基于团队的比赛 ,因此您可以创建一组玩家并将其与其他玩家匹配。

  • Game modes, for games with different match types, e.g. Free-for-All, Capture the Flag, or whatever your game supports

    游戏模式 ,适用于具有不同比赛类型的游戏,例如“免费换人”,“夺旗”或您的游戏支持的任何游戏

  • Latency awareness, so you can group players by their relative networking performance

    延迟意识 ,因此您可以按玩家的相对网络表现对其分组

  • Time in queue, so you can prioritize players that have been patiently waiting

    排队时间 ,因此您可以优先考虑耐心等待的玩家

A core tenet of this matchmaker project is that it’s flexible.  So while Open Match will make it easier to address common scenarios —- like the ones above —- you’ll also be able to implement custom logic. Furthermore, Open Match is being designed for scalability too, so that you can serve all your users at once with scalable infrastructure tech (e.g. Kubernetes).

这个媒人项目的核心宗旨是灵活性。 因此,尽管“公开比赛”将使您更容易解决常见情况(如上述情况),但您也将能够实现自定义逻辑。 此外,Open Match还旨在实现可扩展性,因此您可以使用可扩展的基础架构技术(例如Kubernetes)一次为所有用户提供服务。

保持联系 (Stay in touch)

We have a lot more planned, but we’d love to hear what you think. Comment below, or even better, discuss with us and others on the Unity forums.

我们还有很多计划,但我们很想听听您的想法。 在下面发表评论,甚至更好,在Unity论坛上与我们和其他人讨论

翻译自: https://blogs.unity3d.com/2018/07/27/creating-together-unity-and-google-cloud/

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